fyquah / rltf

Reinforcement Learning in Tensorflow and OpenAI gym

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rltf

Reinforcement Learning Library in TensorFlow and OpenAI gym

NOTE: This is work in progress and the core structure of some parts of the library is likely to change

About

The goal of this library is to provide standard implementations of core Reinforcement Learning algorithms. The library is specifically targetted at research applications and aims to provide reusable constructs for easy implementations of new algorithms. Furthermore, it includes detailed hyperparameter and training logs, real-time training metrics plots (currently in TensorBoard, configurable matplotlib plots coming soon). The code is written in TensorFlow and supports gym-compatible envornments.

All currently-implemented algorithms achieve competitive performance with the results reported in the original papers (the default hyperparameters are not optimal for all environments).

Installation

git clone https://github.com/nikonikolov/rltf.git

Dependencies

  • Python >= 3.5
  • Tensorflow >= 1.4.0
  • OpenAI gym

Implemented Algorithms

Algorithm Model Agent Orignal Paper
DQN dqn.py dqn_agent.py DQN
Double DQN next next Double DQN
Dueling DQN next next Dueling DQN
C51 c51.py dqn_agent.py C51
QR-DQN qrdqn.py dqn_agent.py QR-DQN
DDPG ddpg.py ddpg_agent.py DDPG
NAF next next NAF

Other algorithms are also coming in the near future:

Structure

An implemntation of an algorithm is composed of two parts: agent and model

Agent

  • Should inherit from the Agent class
  • Provides communication between the Model and the environment
  • Responsible for stepping the environment and running the train procedure
  • Manages the replay buffer (if any)

Model

  • Should inherit from the Model class
  • A passive component which only implements the Tensorflow computation graph for the algorithm
  • Implements the graph training procedure
  • Exposes the graph input and output Tensors so they can be run by the Agent

Running Examples

After running any of the examples below, your logs will be saved in trained_models/<model>/<env-id>_<run-number>. If you enabled model saving, the NN and its weights will be saved in the same folder. Furthermore, the folder will contain:

  • params.txt - file containing the values of the hyperparameters used
  • run.log - runtime log of the program
  • tb/ - folder containing the TensorBoard plots of the training process

To see the TensorBoard plots, run:

tensorboard --logdir="<path/to/tb/dir"

and then go to http://localhost:6006 in your browser

DDPG

python3 -m examples.run_ddpg_agent --model <model-name> --env-id <env-id>

For more details run:

python3 -m examples.run_dqn_agent --help

DQN, C51, QR-DQN

python3 -m examples.run_dqn_agent --model <model-name> --env-id <env-id>

For more details run:

python3 -m examples.run_dqn_agent --help

Note that run_dqn_agent enforces only Atari environments. Moreover, it requires that the environment used is of type <env-name>NoFrameskip-v4 (e.g. PongNoFrameskip-v4). The NoFrameskip-v4 gym environments (combined with some additional wrappers) are the ones corresponding to the training process described in the orginal DQN Nature paper. If you want to use other environment versions, you will need to add or remove some env wrappers (see )

About

Reinforcement Learning in Tensorflow and OpenAI gym


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