Unreal Version
4.25
How to use this plugin
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Create a new project (Vehicle, C++)
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Create new folder: Plugins/RacingWheel
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Go to Plugins and put all files into it
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Generate Visual Studio
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Open Visual Studio Solution
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Compile your project
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Go to project settings > Input
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For example,
- add a new Axis Mapping for MoveForward: Thrustmaster -> Gas
- add a new Axis Mapping for MoveRight: Thrustmaster -> Steering
- Delete all references to GenericUSBController and Gamepad
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Don't forget to copy third-party binaries:
- The SDL2 lib files are placed under Plugins/RacingWheel/ThirdParty/WheelLib/Libraries/x64/
- The SDL2.dll is copied into Plugins/RachingWheel/Binaries/Win64 after the compilation has successfully completed and before starting the Editor
Works :)