Giters
func-godot
/
func_godot_plugin
Quake .map support for Godot 4
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Stargazers:
326
Watchers:
6
Issues:
27
Forks:
18
func-godot/func_godot_plugin Issues
Option in FGMap to hide visibility of all MeshInstances for testing occlusion culling
Updated
2 months ago
Allow collapse all FuncGodotMap child nodes after map build
Updated
2 months ago
Comments count
1
disabled entities on TB layers still invoked on map build
Updated
2 months ago
Can't initialize exported properties from Base custom node types for their derivate types
Closed
2 months ago
Comments count
5
Expand Visual Build options for FuncGodotFGDSolidClass to include more options from MeshInstance3D
Updated
2 months ago
Comments count
2
allow set name prefixes for entities, tb layers and tb groups
Updated
2 months ago
Comments count
5
string values on choices without "" throw TB error and choices without description cause func_godot_properties be empty
Closed
2 months ago
Comments count
1
Bug in function apply_entity_occluders
Closed
2 months ago
Comments count
3
let TB layers marked as disabled discard their contents on map build, even if TB groups hierarchy disabled
Updated
2 months ago
Comments count
1
brushes on disabled layers not marked as entities get merged with worldspawn when using TB groups hierarchy
Updated
2 months ago
Comments count
1
property created from TB lets entity not being creating on map build
Updated
2 months ago
Comments count
4
ModelPointClass will generate a gdignore regardless of whether "generate_gd_ignore_file" is true or false.
Closed
2 months ago
Comments count
1
Compatibility Issues with Older TrenchBroom Versions and GameConfig.cfg Export Format
Closed
3 months ago
Comments count
4
Issue " res://addons/func_godot/src/map/func_godot_map.gd:97 - Invalid call. Nonexistent function 'new' in base 'GDScript'." when building the map file
Closed
3 months ago
Comments count
1
can't load scene with with InteractiveSceneChanger
Closed
3 months ago
Comments count
2
Loading materials at runtime in an exported project does not find the file correctly
Closed
3 months ago
Comments count
2
Godot Editor crashes on map re-build after modifying map with map siblings referencing map children via @export vars
Closed
3 months ago
Comments count
1
"Use Trenchbroom Group Hierarchy" causes unresolvable hang on build unless "Print Profiling Data" enabled.
Updated
4 months ago
Add support for Valve Source Engine 2 using...
Closed
5 months ago
Comments count
1
Fix Phong shading to be per-mesh and not per-brush
Updated
5 months ago
Comments count
3
Button for resetting local config resource
Closed
6 months ago
Comments count
1
Trenchbroom groups use absolute positioning instead of relative when built
Closed
6 months ago
Comments count
2
Broken link in documentation
Closed
7 months ago
Comments count
1
Typo in Trenchbroom game config JSON export
Closed
8 months ago