frozenbanana / perlinNoiseTerrain

Simple implementation based on the code train on youtube

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Perlin Noise Terrain

Simple implementation based on the code train on youtube

Also possible to run on editor.p5js.org by pasting sketch.js into the editor and hit run.

Purpose

To illustrate a better way to visualize a song and using wave forms.

  • Width (x-axis) of the terrain can describe frequency
  • Height (y-axis) can describe amplitude
  • Depth (z-axis) can describe time

Result

Audio Frequency Terrain

Note: Resulting terrain is based on perlin noise and not an audio file.

About

Simple implementation based on the code train on youtube


Languages

Language:JavaScript 88.3%Language:HTML 11.7%