Anton Filippov's starred repositories
SPSC-Queue
A single producer single consumer lock free queue that utilizes copy / move assignment to transfer messages. Achieves a top performance, faster than many of the leading SPSC queues.
trompeloeil
Header only C++14 mocking framework
cmake-modules
My collection of CMake modules
cmake-modules
Additional CMake functionality. Most of the modules are from Ryan Pavlik (https://github.com/rpavlik/cmake-modules)
Deep-Live-Cam
real time face swap and one-click video deepfake with only a single image
metal-cpp-cmake
Metal graphic api ported to C++ with CMake build system
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
FrameGraph
Renderer agnostic frame graph library
Godot-SplashScreens
70 splash screens and logos for use in Godot
ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
OpenDiablo2
An open source re-implementation of Diablo 2
simple_enum
SimpleEnum: An Fast, Intuitive and Type-Safe C++ Enumeration Support Library