Jacques (frederickjjoubert)

frederickjjoubert

Geek Repo

Location:Los Angeles, California

Home Page:https://jacquesj.itch.io

Twitter:@jacquesj_dev

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Jacques's repositories

bevy-ball-game

This is a small game I made to teach the basics of the Bevy Game Engine

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learn-bevy

This is an example project for my YouTube series on learning the basics of the Bevy Game Engine, ECS, and Queries.

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bevy-pathfinding

A prototype of using the Bevy game engine along with the rust pathfinding library.

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bevy-colony-sim-game

This is a learning / experimental project to make a colony simulator style game using the Bevy game engine.

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bevy-2d-game

This is an experiment in checking out the Bevy game engine, specifically for 2d games.

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bevy-jam-2

Submission for Bevy Jam #2

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bevy_ecs_tilemap_autotile_example

This is an attempt to perform autotiling with `bevy_ecs_tilemap`

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WaveFunctionCollapse

This is an experiment in playing around with the WFC Algorithm by Maxim Gumin in Unity.

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bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

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bevy_ecs_tilemap

A tilemap rendering crate for bevy which is more ECS friendly.

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Coursera-ML

This is my course material from the Coursera / Stanford Machine Learning class by Andrew Ng.

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dotfiles_macos

.files for backing up and setting up macOS

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Hands-On-ML

The following repo holds my code, exercises, jupyter notebooks, and notes for the Hands-On ML book.

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Microcode

Microcode Assignments for Computer Organization (Cosc 425)

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CellularAutomata

This is an experiment in playing around with cellular automata in unity in 2d.

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frederickjjoubert

This is my GitHub profile README

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roguelike-tutorial-rust-bracket

This is my code following the Roguelike tutorial using Rust and RLTK by Bracket

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roguelike-tutorial-rust-tcod

This is my code following the Roguelike Tutorial using Rust and Tcod by Tomas Sedovic

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Unity-Prototype-SavingSystem

This is a prototype saving system for unity.

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