(it sure was)
It was 3am, after a brief team meeting we discovered that we had yet again over scoped. We had a functioning emotion reader but nothing to use it with...after some caffeine fueled brainstorming we came up with a e-motion controlled game.
The game is like the classic game "Copter" the user must pull different expressions in order to do different actions in the game. Happy moves up, sadness goes down and anger fires!
We used Microsoft's Emotion API to read the user's emotions and stream them into a Pygame instance.
Since we are calling an API, we had to learn about multithreading to get the game to run smoothly.
Salvaging a project!
SCOPE SMALL FOR GOODNESS SAKE!
Maybe pretty up the graphics a little, make it look like a rollercoaster with a track generating behind you