Francisco Sans's repositories
WebGL3DPainter
A WebGL painter of 3D objects. It loads obj objects, and the user can paint the object in 3D space, or in the UV 2D texture space.
GLSLProgramExample
A example project with a GLSL program class
transfer-function-glfw3
Graphical user interface for transfer function used in volume rendering.
Double_linked_list
Double linked list with pointers in C++
SimpleOpenGLProgram
Basic OpenGL program with shaders
cornerstoneTools
A framework for tools built on top of cornerstone
DistributedSystemProject
This is a distributed system project for my postgraduate course
FirstUnrealGame
My first Unreal Engine Game
HideCircleLayout
Auto hide circle layout for Android, which represent a circular rotating menu that displays on touch and hides in a few seconds
Huffman-coding
A project with several programs to code and decode a text file using Huffman coding
LightField
A little project for rendering a light field with OpenGL
myDockerFile
Just testing how a docker file build works
MyFirstUnrealScene
This is my first unreal scene with illumination.
MyPaint
Little paint for homework
ReactUdemyCourse
These are the codes an assignments proposed by an Udemy Reacy Course.
Texture-Manager
This is a singleton Texture Manager class that stores all textures in a global map, which can be accessed with an arbitrary texture ID.
Unit-Testing-Course
Udemy course on Unit Testing on C#
VolumeDownsampler
Code to produce downsampled volumes from an input volume.