LcdMenu is an Arduino library that enables you to create interactive menus and navigation systems for LCD displays. With LcdMenu, you can easily add menus to your projects and navigate through them using buttons or any input device you want. The library supports a wide range of LCD display modules, including character and alphanumeric displays.
- Dynamic menus: Create menus with multiple levels and submenus.
- Multiple menu item types: Choose from different menu item types such as
- Command: Execute a function when selected
- Toggle: Toggle a value when selected
- Input: Prompt the user to enter a value when selected
- Sub-menus: Create sub-menus that lead to a separate menu
- Lists: Create menu items that display a value chosen from a list of strings
- Editing: Edit menu items and their values in place
- Navigating: Navigate menus using left, right, up, and down buttons or any input device you want
- Callback functions: Assign functions to menu items to execute specific tasks when triggered
- LCD display modules: Supports a wide range of LCD display modules, including character and alphanumeric displays
- Introduced a new
DisplayInterface
class, which abstracts the display management and makes it easier to integrate different display types without modifying the core logic. - This interface allows developers to implement custom display adapters, enabling support for a variety of display modules.
Find all the available adapters here
By decoupling the display management logic from the specific hardware, the system is now more modular and easier to extend with new display types.
Follow this guide to install the library with Arduino Library Manager or install it with PlatformIO using the steps below:
-
Open the PlatformIO IDE or VSCode with PlatformIO extension installed.
-
Create a new project or open an existing one.
-
Add the LcdMenu library to your project by adding the following line to your
platformio.ini
file:lib_deps = forntoh/LcdMenu@^4.0.0
-
Save the changes to the
platformio.ini
file. -
Build and upload your project to your device.
To use the LcdMenu library in your project, follow these steps:
#include <LcdMenu.h>
#include <interface/YourDesiredAdapter.h>
Find currently available display interfaces here
Optionally add #include <utils/commandProccesors.h>
, this is a helper for processing menu commands.
You will need to add other includes for the types of menu items you wish to use, the available types are described in the next step.
MAIN_MENU(
ITEM_INPUT("Connect", resultCallback),
ITEM_BASIC("Settings"),
ITEM_COMMAND("Backlight", toggleBacklight),
ITEM_TOGGLE("Toggle", "ON", "OFF", toggleStuff)
);
Replace the sample menu items with your own menu items. Here are the different types of menu items available:
Type | Description | Import |
---|---|---|
ITEM_BASIC |
a basic menu item with no functionality | N/A |
ITEM_COMMAND |
a menu item that executes a function when selected | <ItemCommand.h> |
ITEM_TOGGLE |
a menu item that toggles a value when selected | <ItemToggle.h> |
ITEM_INPUT |
a menu item that prompts the user to enter a value | <ItemInput.h> |
ITEM_SUBMENU |
a menu item that leads to a sub-menu when selected | <ItemSubMenu.h> |
ITEM_STRING_LIST |
a menu item that displays a value that is chosen form a list of strings | <ItemList.h> |
ITEM_PROGRESS |
a menu item that displays a value that is chosen form a given range | <ItemPregress.h> |
For each menu item, specify the menu item text, and any necessary parameters. For example, in ITEM_COMMAND("Backlight", toggleBacklight)
, "Backlight"
is the menu item text and toggleBacklight
is the function to be executed when the item is selected.
menu.initialize(mainMenu);
You can use any input method of your choice to perform actions on the menu
The most essential actions are:
menu.up()
andmenu.down()
- Go up and down the menumenu.left()
andmenu.right()
- if the menu is in edit mode,- for
ITEM_INPUT
it moves along the characters of the value. - for
ITEM_STRING_LIST
it cycles through the items. - for
ITEM_PROGRESS
goes up or down the range.
- for
menu.enter()
- if the active item isITEM_INPUT
,ITEM_PROGRESS
orITEM_STRING_LIST
it goes into edit mode.ITEM_COMAND
orITEM_TOGGLE
it executes the bound callbackITEM_SUBMENU
it enters the sub-menu.
menu.back()
- either exits edit mode or goes to back to a parent menu depending on the active item.ITEM_INPUT
,ITEM_PROGRESS
orITEM_STRING_LIST
exits edit mode and executes the callback bound to the item.
The above actions are all encapsulated in this handy helper utils/commandProccesors.h for processing menu commands.
Full examples can be found here π
Have a question/doubt? Check the Discussions tab, maybe your question has already been answered π