forestrf / unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

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Texture Apply Async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread.

Features

  • Asynchronous texture data update in CPU in the render thread, avoiding stalls in the main thread
  • Supports registering for updates every frame or for a single frame

About

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

License:The Unlicense


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