Giters
fnnbrr
/
EspionAge
UofT/OCAD CSC404 Game Design
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4
Watchers:
5
Issues:
170
Forks:
1
fnnbrr/EspionAge Issues
Awakeness meter doesn't show in hedge maze
Closed
5 years ago
Comments count
2
Make hedge maze area it's own restricted camera zone
Closed
5 years ago
Comments count
3
Yoga residents do not turn back around after interaction
Closed
5 years ago
Comments count
3
Turn off Brutus' barks after the end of the hedge maze mission
Closed
5 years ago
Stop/Reset Barks & timers on mission restart
Closed
5 years ago
Integrate world position arrow for kitchen mission
Closed
5 years ago
Send all kitchen mission enemies to the break room once mission is over + make interactable
Closed
5 years ago
Lock the doors to the garden during the tutorial
Closed
5 years ago
add chef asset + animations for kitchen mission
Closed
5 years ago
Potentially keep max awakeness in final hallway section to speed up boring walk
Updated
5 years ago
Mission tutorial bug - goes black when getting caught inside last doors
Closed
5 years ago
Add random auto-play dialogues to initial kitchen mission about lunchtime rush coming
Closed
5 years ago
Brutus mission, garden escape logic
Closed
5 years ago
Reset FMOD parameter correctly when player leaves vision cones or is caught
Closed
5 years ago
Tutorial chasers on collision with vase, vase shards, vase stands, to have barks of pain and slip and fall
Closed
5 years ago
Connect enemy state to random dialogue lines
Closed
5 years ago
Comments count
1
Barks should be handled for garden mission NPCs and Brutus
Closed
5 years ago
Comments count
1
Create credits as a selection in main menu
Updated
5 years ago
Comments count
1
When restarting missions, destroy all plates AND their ping objects before spawning new enemies
Updated
5 years ago
Adding a save system + support for loading last auto-save
Updated
5 years ago
Visual bug with barks appearing to left side of the screen on enable
Closed
5 years ago
Fix Rescaling of all speechbubbles
Closed
5 years ago
Comments count
1
Getting caught while throwable is in air will then alert enemy on respawn
Updated
5 years ago
Update mission tutorial logic to disable enemy component for post-tutorial cleaners
Closed
5 years ago
Can talk to NPCs through walls
Closed
5 years ago
All level geometry needs to be assigned the "Obstacle" layer to allow for proper vision cone behavior
Closed
5 years ago
Brutus mission, phase 2 reporter AI
Closed
5 years ago
After player goes through final tutorial doors, have a final dialogue about Brutus + cleaning up
Closed
5 years ago
Immediately after mission tutorial have nurses be cleaning up the vases and be interactable
Closed
5 years ago
Set up ZoneTrackable objects, same logic as RegionTrackable
Closed
5 years ago
Brutus mission, office logic
Closed
5 years ago
Brutus mission, office AI
Closed
5 years ago
Investigate using Unity Timeline for cutscenes
Closed
5 years ago
Brutus mission, garden / hedge maze level creation
Closed
5 years ago
Adjust wall dimensions + create prefabs out of level zones
Closed
5 years ago
Scale dialogue speaker UI based on distance from player
Closed
5 years ago
Comments count
1
Add barks to tutorial chasers commenting on Birdie's speed
Closed
5 years ago
Player seems to be able to move during the kitchen mission NPC first convo
Closed
5 years ago
Randomize tutorial chaser looks to have randomized nurse type, height, width
Closed
5 years ago
Bug: Mission Tutorial - getting caught while in the door region trigger bugs out npc despawning
Closed
5 years ago
Comments count
1
Adjust throwing direction to be correct in relation to the main camera rotation
Closed
5 years ago
Polish up controls for objective list
Closed
5 years ago
Update kitchen mission pan-out after getting dentures to see incoming enemies easier
Closed
5 years ago
When first throwable is picked up, smoothly fade in the pill bottle UI
Closed
5 years ago
Add fancy table model for vase stand in tutorial chase
Closed
5 years ago
Push up mechanic - increase awakeness from anywhere
Updated
5 years ago
Callback to tutorial chase by having bingo NPC hint at hiding a bingo ball in the vases
Updated
5 years ago
Tutorial chasers who do not slip, crash into the wall/door
Updated
5 years ago
Autoplay Conversations go to next line without waiting for fully typing out for long conversations
Closed
5 years ago
Hide the (A) button for autoplay conversations
Closed
5 years ago
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