fluxionary / minetest-choppy

yet another treecutting mod

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choppy

yet another tree-cutting mod

differences from other tree-cutting mods

  • no lag

  • cuts from the top down

  • recognizes specific species of tree (new trees must be registered)

    please ask me to add more trees! PRs or descriptions of the node IDs and tree size are appreciated, but i will add most or all trees :)

  • recognizes tree boundaries (very approximate, but can be extended)

  • axes must be whitelisted (commonly known axe names are whitelisted by default)

    please ask me to add your preferred axes!

  • respects protection

  • can be "on by default" - allows new players to discover the mechanic naturally.

  • will automatically stop before breaking your axe

  • digs nodes in proportion to the axe's true speed, and will "catch up" if there's lag.

  • differentiates player-built and natural trees when possible

    • NOTE: this only applies to structures built after this mod is installed.

commands

  • /toggle_choppy

    toggles whether you have to hold down "sneak" to enable choppy, or whether it will be enabled by default.

settings

see [settingtypes.txt]

api

see [API.md]

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yet another treecutting mod

License:Other


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