Andrew Copland's repositories
GLSLPlanet
An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!
openfodder
Open Fodder: An open source port of Cannon Fodder
SDL-isometric
Simple SDL app to render an isometric level
minimig-mist
Minimig for the MiST board
opengl_compute
compute shaders in opengl 4.3 with simple square batch rendering stuffs
pioneer-thirdparty
Third-party packages required to build Pioneer
SidewinderFPGA
Sidewinder FPGA
SimpleUnityTCP
Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
SoACode-Public
Public repository for all the game code for Seed of Andromeda.
SoAGameData
Data And Design Features For SoA Project
Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
terriblefire-binaries
Binaries for the lazy