floh1695 / monstergame

A game for catching and breeding monsters.

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Monster Raising Game to be named later

Concept

This game is going to be similar in concept to the Dragon Warrior/Quest Monsters games but with a more rich attribute system. think Dark Souls like attribute system with a classic monster raising game shell.

The base idea is to make a mechanically deeper form of Dragon Warrior/Quest Monster, with a more robust combat found in later Pokemon games.

Context

General Setting

An alternate future world, where there is technology, but humans evolved with these monsters so some tech is at our level but some (namely weaponry) is far behind. The only supernatural items are artifacts from long past and the monsters themselves.

Story

You begin the game as a poor, struggling kid/teen/young adult in a large family. The empire you belong to has been relativley peaceful and has gotten along well with monsters, and is at peace.

However, they are currently being invaded by another empire. This empire uses monsters for battle in ways that your empire never thought of, and as a result, your empire has been losing this war for a while. Your empire grows desperate.

They begin recruiting monster tamers from anywhere. They come to your village, and you are forced to tryout. You successfully show your ability to tame monsters, and are then sent away for training.

While training, you are sent on missions to far away villages, towns, and castles. Along your journey you discover many monsters, become better as a tamer, and ultimatley become a major force in ending this war that has gone on for so long.

Core (features)

  • Robust monster breeding

  • Deep, turn based combat

  • High monster variety

Mechanics

Currently undecided

Verbs

Currently undecided

Final Note

Everything here is subject to change.

About

A game for catching and breeding monsters.

License:Apache License 2.0


Languages

Language:Python 72.3%Language:Makefile 14.6%Language:Batchfile 13.1%