flashyiyi's starred repositories

amgcl

C++ library for solving large sparse linear systems with algebraic multigrid method

Language:C++License:MITStargazers:720Issues:0Issues:0

UnrealCLR

Unreal Engine .NET 6 integration

Language:C#License:MITStargazers:3087Issues:0Issues:0

SequenceBlender

Unreal Engine tool for easy managment of weather/mood states in the world

Language:C++License:MITStargazers:38Issues:0Issues:0

ispc

Intel® Implicit SPMD Program Compiler

Language:C++License:BSD-3-ClauseStargazers:2443Issues:0Issues:0

SPCRJointDynamicsUE4

布風骨物理エンジン

Language:C++License:MITStargazers:348Issues:0Issues:0

MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

Language:C#License:MITStargazers:6920Issues:0Issues:0

IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

Language:C#License:MITStargazers:257Issues:0Issues:0

FidelityFX-FSR2

FidelityFX Super Resolution 2

Language:CLicense:NOASSERTIONStargazers:1923Issues:0Issues:0

gaseous-giganticus

This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

Language:CLicense:GPL-2.0Stargazers:109Issues:0Issues:0

Portals

Portals in Unity

Language:C#License:MITStargazers:773Issues:0Issues:0

UnrealEngine_NVIDIAGameWorks

This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com

Language:C++License:MITStargazers:269Issues:0Issues:0

tToon

UE4 向け Default Lit なToon

License:MITStargazers:56Issues:0Issues:0

msdfgen

Multi-channel signed distance field generator

Language:C++License:MITStargazers:3834Issues:0Issues:0

BepInEx

Unity / XNA game patcher and plugin framework

Language:C#License:LGPL-2.1Stargazers:4568Issues:0Issues:0

VolumetricTracer

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

Language:ShaderLabLicense:MITStargazers:117Issues:0Issues:0

Blender-Flowmap-Tools

Blender addon that adds support for creating 2D vector fields/flowmaps that can be exported as image files.

Language:PythonStargazers:26Issues:0Issues:0

SimpleDxrPathTracer

Simple DXR powered PathTracer in Unity

Language:ShaderLabLicense:MITStargazers:49Issues:0Issues:0

FbxExporter

export meshes to .fbx or .obj from Unity

Language:C++License:MITStargazers:206Issues:0Issues:0
Language:C#License:NOASSERTIONStargazers:109Issues:0Issues:0

unityglitch

Glitch post-processing shader for Unity3d

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Unity_SphericalHarmonics_Tools

Two tools for Unity to deal with spherical harmonics

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PCSS

GLSL implementation of the Percentage-Closer Soft Shadows technique

Language:C++Stargazers:73Issues:0Issues:0

deep-motion-editing

An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]

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JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

Language:C#License:NOASSERTIONStargazers:1787Issues:0Issues:0
Language:HLSLLicense:MPL-2.0Stargazers:478Issues:0Issues:0

Graphics

Unity Graphics - Including Scriptable Render Pipeline

Language:C#License:NOASSERTIONStargazers:2474Issues:0Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Language:ShaderLabLicense:MITStargazers:6184Issues:0Issues:0

EZUnity

Unity3D工具集+API二次封装+编辑器扩展

Language:C#License:MITStargazers:281Issues:0Issues:0

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

Language:ShaderLabLicense:MITStargazers:1226Issues:0Issues:0