Ocarina's repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Cpp-Tutorial-Samples
C++ tutorial code samples for those who want to start learning the language
3dsmax_file_checker
A little python tool to check if a 3ds max file is compatible with Homestyler
deep-head-pose-lite
A lite-version hopenet for head pose estimation with PyTorch
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UEGym
Personal projects for learning Unreal Engine.
zync-3dsmax
The Zync 3ds Max plugin.
Exporters
Exporters for Babylon.js and gltf file formats
blender-datasmith-export
Blender addon to export UE4 Datasmith format
MRepository01281358
A Reposity made in 01281358
glm
OpenGL Mathematics (GLM)
GravityEngine
my dx12 playground
Dice
QQ Dice Robot For TRPG QQ跑团掷骰机器人
Neurorama
An open source neuroscience education tool with VR support, build in Unreal Engine 4.
clang
Mirror of official clang git repository located at http://llvm.org/git/clang. Updated every five minutes.
TheRestOfYourLife
DEPRECATED — Head to the raytracing.github.io repo for the new home
CairanSteverink-CodeExamples-2019
Code Examples
VR_Chemist
VR Chemist is a Virtual Reality chemistry education application built using Unreal Engine
CoopGame
UE4 C++
YetAnotherGraphPlugin
A simple plugin for creating graph-like assets for Unreal Engine 4
UnrealGame
UE4 AR game where ice buces try to destroy your temple
UE4CustomShaderPipline
自定义渲染管线学习
SpaceSentinels
Promoting education through virtualization - learning to program. Project features a game created in Unreal Engine, written in C++, Javascript and Slate. The game introduces the player to a series of problems with story elements that teaches programming fundamentals in Javascript. This work is done as part of NUS CP3108 under guidance of Professor Martin Henz.
SimpleFPSTemplate
Simple C++ FPS Template for Unreal Engine 4
2D-and-3D-face-alignment
This repository implements a demo of the networks described in "How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)" paper.