Kaiden B.'s starred repositories
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
single_file_libs
List of single-file C/C++ libraries.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
awesome-glsl
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
cornell-mcray
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
opengl-raytracing
An experimental raytracer using OpenGL for GPU acceleration
vk_shaded_gltfscene
Rendering glTF scenes with ray tracer and raster (Vulkan)
vk_denoise
Denoising a Vulkan ray traced image using OptiX denoiser
Testing_Imagery
Colourimetric Test Imagery
vulkan-compute-ray-tracing
Interactive ray tracer made with Vulkan compute shader.
best-pathtracer-ever
CPU-based software path tracer
OpenGL-Test
Testing out and Learning Modern OpenGL, repo for bkp/testing
Raytracing-Test
Following "Raytracing In One Weekend" and subsequent books to learn about raytracing. These books are found at: https://raytracing.github.io/