Frédéric JARDON's repositories
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University CS193U
AsyncLoadingScreen
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
backup-of-landelare.github.io
landelare.github.io backup in case it disappears ...
breakout
Remake of the classic Atari Breakout game for PC DOS/MS-DOS
DeepLabCut
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
EpicSurvivalGame
Third-person Survival Game for Unreal Engine 4 (Sample Project)
event-reminder
.NET Core Web API for seamless event organization with configurable notification systems.
ExperimentalArcadeVehicleSampleProject
Sample project for the Experimental Arcade Vehicle Plugin.
FGMovement
Custom Movement using Mover on Unreal Engine 5.
FreeAnimHelpers
Unreal Engine 5 plugin with some animation helpers
GameStateSubsystem
Replicated Subsystems for Unreal Engine 5
GASP-ALS
Game Animation Sample with ALS Layering
KaosGASUtilities
Bunch of Gas Utilities
Occult-Unreal-Plugin-Generator
A Tool for quickly generating the core required files needed to compile a Plugin.
PredictedMovement
CMC extended for predicted abilities
project-system
The .NET Project System for Visual Studio
RedTechArtTools
Unreal Engine 5 Plugin for a variety of Tech Art Tools and features.
specifier-reference-viewer
A UBT plugin that scans for all specifiers in use.
TurboSequence
Skeletal Based GPU Instanced Crowds 🚀
UDCore
An open-source Unreal Engine plugin that provides quality-of-life functionality to developers.
UE-Specifier-Docs
YAML files used for Unreal Engine specifier docs on benui.ca
UE4EnhancedCodeFlow
This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.