firecrushpda's repositories
DirectX11SkeletonAnimaitonTest
A SkeletonAnimaiton Example Depend on DirectX11
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ccg-unity-demo
a ccg unity game demo for test
DirectX11IBLtest
A IBLBRDF render test based on DirectX11
DXUT_Ani
利用DXUT和FBXSDK实现骨骼读取、绘制、动作混合等功能
fbx-view
a directx11 demo for loading and rendering fbx format file which exported from 3ds-max
FBXRenderTest
A render playground based on DirectX11,FBX SDK,
GAMES202
用C++和DirectX 11实现的GAMES202作业
Graphics
graphic books
hello-algo
《Hello 算法》:动画图解、一键运行的数据结构与算法教程,支持 Java, C++, Python, Go, JS, TS, C#, Swift, Rust, Dart, Zig 等语言。
Hieroglyph-v3
Hieroglyph 3 Rendering Engine
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
RobotPlayGround
An Engine playground based on DirectX11