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A small, lightweight 3D (game) engine in Swift
Location:Germany
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A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.
Minimal demo App for the Fireblade Entity-Component System (ECS)
A lightweight, fast and easy to use directed acyclic graph (DAG) implementation in Swift.
Fireblade platform abstraction layer
A dependency free, lightweight, fast and easy to use Universally Unique Identifier (UUID) implementation in pure Swift
Media assets for Fireblade engine
Time utilities for Fireblade