festivity (festivize)

festivize

Geek Repo

Company:@Boba-PS

Location:Philippines

Home Page:https://festivity.codes/

Twitter:@festivizing

Github PK Tool:Github PK Tool


Organizations
boba-ps
ITUWARI

festivity's repositories

Blender-miHoYo-Shaders

Shaders for Blender attempting to replicate the shading of games developed by miHoYo. These are for datamined assets, not custom-made ones nor the MMD variants.

PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

Language:HLSLLicense:GPL-3.0Stargazers:371Issues:10Issues:2

Blender-GenshinPBR

Shader for Blender attempting to make use of Genshin Impact's PBR environment textures.

SekaiToon

Project Sekai shader for Unity (Built-in Rendering Pipeline).

Language:HLSLStargazers:17Issues:2Issues:0

Blender-GT-Tonemapper

Blender implementation of Gran Turismo tone mapping

BLENDER-Demon-Slayer-Shader

Shader for Blender forked from the open-source ArcSys shader by Aerthas, hacked to work with models from the game Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.

License:GPL-3.0Stargazers:9Issues:1Issues:0

goo-engine

Custom build of Blender with some extra NPR features. Forked by me for some extra modifications.

Language:CLicense:NOASSERTIONStargazers:6Issues:0Issues:0

festivity

my personal website (real)

Language:SvelteStargazers:5Issues:0Issues:0

checkers

spaghetti checkers

Language:CStargazers:4Issues:1Issues:0

festive-utils

random scripts and tools i may or may not regularly use. yes shut up i use c++ for almost everything

Language:C#Stargazers:4Issues:0Issues:0

advent-of-code-2022

i probably already gave up on this, won't bother with part 2 of the puzzles

Language:C++Stargazers:3Issues:2Issues:0