This script contains a mesh reader, now you can turn any mesh into this insanity.
A dynamic sphere with similar properties.
And a procedural sphere, which is still useful just not as impressive.
You can import any 3D Model under 65000 vertices into this script. Drag a mesh from an FBX and have it dance to the beat of the playing music.
Skull fbx from https://free3d.com/3d-model/accurate-human-skull-wip-35571.html by caetano
Decided to give Unity's Mesh creating a go, have to create some particle, and prototyping systems for a game I'm making, also because I have experience with 3D engines, and graphic languages and it's about time I use those arithmetic skills in unity. This is a little exercise, it has a procedural sphere (A sphere you choose it's resolution via the generator), an FBX object that animates under the playing sound, and a Sphere that does so the same as seen in this tweet https://twitter.com/Fern_hw/status/980236180766720001
This software comes with no music in it. you have to provide the music to make use of the beat sphere, and Beat Mesh.
Code is under the MIT license. You can eat, share, give, and sell this thing, I'm just not responsible for anything or anything.