Li QiHu's repositories

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.

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DirectXTex

DirectXTex texture processing library

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ExtendingTheEditor

The source codes of an official Epic Video Tutorial

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gvr-unity-sdk

Google VR SDK for Unity

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HlslTools

A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files

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Khronosdotorg

Khronos.org website pages welcome to be updated by the community.

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minizip

Fork of the popular zip manipulation library found in the zlib distribution.

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MMWorld

A simple demo. AVG, FPS.Using UE4 and C++.

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Signup

Information about signing up for a free Epic Games account

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sol2

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

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UE4_GPUPointCloudRenderer

A GPU-powered Point Cloud Renderer for Unreal.

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Vulkan-Hpp

Open-Source Vulkan C++ API

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VulkanCapsViewer

Vulkan hardware capability viewer

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wtf-hdi-files

WTF and HDI Project Files

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zipper

C++ wrapper around minizip compression library

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