Felipe Higino's repositories
semanaOmnistack11
Projeto feito durante o evento da semana omnistack da rocketseat
algorithms-implementations-register
This repository is a register of my studies of implementations/programming languages/algorithms
felipe-higino.github.io
My Game Dev Blog. Powered by Jekyll & Github Pages
online-top-down-shooter
Online Top Down Shooter POC
Tetris3D
An open-source game made in 5 days.
unity-vscode-snippets
Couple of vscode snippets for C# language in Visual Studio Code
my-unity-utils
Some script utilities for my "custom framework" for Unity Engine
Gamejamplus2020-CrimsonBit
Game made for GJ+ 2020
learning-elixir-nlw4
The Elixir/Phoenix application made for NLW4 event
UnityExtensions.ArrayDrawer
ArrayDrawer is a base class like PropertyDrawer, but for arrays and lists.
Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
unity-firebase-crud
Studying how to make a basic CRUD in Unity + Firebase
UnitySerializedReferenceUI
The UI for Unity's SerealizedReference attribute. It allows to change the instance type of field right in editor.
sniper-chess-game
This is a proof of concept game, prototyped in Godot.
prolog-solving-dijkstra-graph
This program is part of my studies of Prolog lang and graph theory. This program solves the dijkstra problem in any graph.
PROJETO-IC-fhps
projeto SAT solver Prof Fernando Castor
if668_2018_2_latex
Repositório do segundo trabalho de IC 2018.2, sobre as disciplinas do CIn.
unity3d-reorderable-list
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.