felderwang's starred repositories

CppGuide

C/C++学习,后端开发进阶指南。

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CameraRelativeRendering

处理Unity大世界边远坐标的渲染变形问题

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cpp

Advanced C++ By Example course. Currently in developemnt.

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workflow

C++ Parallel Computing and Asynchronous Networking Framework

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UH5

A project to convert Unity3D game into HTML5 that can be run on mobile device (iOS, Android, Windows Phone)

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kms

KMS 激活服务,slmgr 命令激活 Windows 系统、Office

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GamePhysicsCookbook

Source code for Game Physics Cookbook

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unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

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proxy

Proxy: Next Generation Polymorphism in C++

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LockStep

LockStep Framework

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glibc

GNU Libc - Extremely old repo used for research purposes years ago. Please do not rely on this repo.

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game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

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PaddleGameSO

A demo project to showcase design patterns and game architecture using ScriptableObjects

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inspect_hybridclr

深入剖析il2cpp及HybridCLR实现的技术专栏

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unity3d-reorderable-list

List control for Unity allowing editor developers to add reorderable list controls to their GUIs.

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LockStepSimpleFramework-Server

unity帧同步游戏极简框架-服务器

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LockStepSimpleFramework-Client

unity帧同步游戏极简框架-客户端

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LockstepFramework

Framework for lockstep RTS, TD, and MOBA games.

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LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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LittleBee

Keyframe sync using ECS(R)

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Lockstep-Tutorial

帧同步 教程

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com.unity.multiplayer.samples.coop

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

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UnitySkynetMultiPlayerGame

skynet server, unity client, state sync multiplaye game

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UnityStateSync

Untiy3D状态同步

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NetworkSyncTransform

Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly.

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