felderwang's starred repositories
CameraRelativeRendering
处理Unity大世界边远坐标的渲染变形问题
GamePhysicsCookbook
Source code for Game Physics Cookbook
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
game-programming-patterns-demo
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
PaddleGameSO
A demo project to showcase design patterns and game architecture using ScriptableObjects
inspect_hybridclr
深入剖析il2cpp及HybridCLR实现的技术专栏
CSharp-resources
c# ebooks
unity3d-reorderable-list
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.
literature-books
书籍txt
LockStepSimpleFramework-Server
unity帧同步游戏极简框架-服务器
LockStepSimpleFramework-Client
unity帧同步游戏极简框架-客户端
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
LockstepEngine
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Lockstep-Tutorial
帧同步 教程
com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
UnitySkynetMultiPlayerGame
skynet server, unity client, state sync multiplaye game
UnityStateSync
Untiy3D状态同步
NetworkSyncTransform
Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly.