welcome to visit my blog: http://yestein.com ^_^ How to Use this lua-framework for cocos2d-x? Step 1: Create a Project with Lua by project-creator which supplied by cosos2d-x. Step 2: Copy the whole folder to the resourse folder of project. Step 3: Enter the "framework" folder, execute the "install.py" (Step 4: Add the folder "framework" and "script" into your xcode project resource) Now, You can start your journey by editing the "script/game_mgr.lua" and "preload.lua" ^_^. PS: 1. "preload.lua" declare the script files and orders which you want to load. And you can add files like this: ... AddPreloadFile("script/main_scene.lua") ... or you can find the samples in "framework/preload.lua" 2. "game_mgr.lua" contains 1 function which called "GameMgr:_Init" function "GameMgr:_Init" will be called once when the game was luanched success, and you need to load your first scene in your game world. 需要获取更多的信息欢迎访问我的博客:http://yestein.com ^_^ 如何使用cocos-lua框架用于开发? Step 1: 使用cocos2d-x自带的python文件创建一个新的工程。 Step 2: 将cocos-lua的framework这个文件夹拷贝到src目录下面。(老版本的cocos2d-x拷贝到resource目录下面). Step 3: 使用命令行进入framework目录,执行“install.py”这个脚本。(会生成一个script的脚本目录,里面会有game_mgr.lua和preload.lua两个脚本) (Step 4: 如果是老版本的cocos2d,在mac下还需将framework和后来生成的script这两个脚本目录加入你的XCode工程) 做完以上配置后,你就可以通过编辑"script/game_mgr.lua" 和 "preload.lua" 这两个脚本开始你的旅程了。 PS: 1. "preload.lua" 用于申明你需要加载的脚本以及它们的加载顺序,加载方式如下: ... AddPreloadFile("script/main_scene.lua") ... 或者你也可以参考"framework/preload.lua"这个脚本的例子。 2. "game_mgr.lua" 里默认会包含 "GameMgr:_Init" 这个函数,它将会在游戏世界初始化成功的时候被调用到,你需要在这里加载你的第一个游戏场景。