This is an initial version of an Explorable Explanation about how the legacy OpenGL matrix stacks works, and how transformation functions (e.g., glTranslate, glRotate, glScale, glIdentity etc.) change de matrices on the stack.
An explorable explanation about legacy OpenGL matrix stack and transformation workings
This is an initial version of an Explorable Explanation about how the legacy OpenGL matrix stacks works, and how transformation functions (e.g., glTranslate, glRotate, glScale, glIdentity etc.) change de matrices on the stack.
An explorable explanation about legacy OpenGL matrix stack and transformation workings