Federico Scaramelli's repositories
Mass_Spring_System-OpenGL
Mass Spring System computed in Compute Shader in OpenGL. Cloth, rope, hair.
blind-nav
Blind Nav project containing only the scripts.
Language:C#MIT000
diamond-square-CUDA
HeightMap generator with parallel computing on GPU using CUDA. Final project for the GPU Computing course at the University of Milan.
Language:C++000
federico-scaramelli
Config files for my GitHub profile.
000
killermush
Killermush is a 3D Top-Down Action Shooter Prototype developed during the third and fourth year of my high school path.
moveup-vr
My bachelor degree thesis project: "Uno strumento VR basato su Unity per la proposta di itinerari personalizzati"
Language:C#MIT000
Language:Java000
smart-checkout
An application that implements a simple automated system that replaces the role of the cashier in a supermarket.
Language:MATLABMIT000