Fangde Liu's repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
BIMsurfer
The first open source WebGL based IFC viewer
bundler_sfm
Bundler Structure from Motion Toolkit
CuraEngine
CuraEngine is the a powerful, fast and robust engine for processing 3D models into 3D printing instruction for Ultimaker and other GCode based 3D printers. It is part of the larger open source project called "Cura".
doctype-meetup
Contains all presentation materials from the Doctype Meetup
dvo_slam
Dense Visual Odometry and SLAM
gcode-viewer
A web-based 3D GCode viewer to help understand 3D printer models.
godot
Godot Game Engine
gpusphsim
Smoothed Particle Hydrodynamics on the GPU
jsstl
Pure Javascript code for parsing and rendering STL (ascii and binary) files
my_toy_compiler
My Toy Compiler. Read about how I did it at the homepage URL
pascal-in-python
Pascal compiler implemented in python using Lex, Yacc and LLVM
slicedrop.github.com
Slice:Drop is a web-based, interactive viewer for medical imaging data.
tornado-rest
A simple and useful Restful API for Tornado Web Server
WebGL-GPU-Particles
1 million+ particles being moved around on the GPU via WebGL
X
The X Toolkit