fakestuff's repositories
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dm-ticket
大麦网自动购票, 支持docker一键部署。Damai automatically purchases tickets, running in docker container.
ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing