Pablo Fabricio Lettieri's repositories
gpu-ray-tracer-compute-shader
GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7
signaling_server
Signaling Server for WebRTC. Based on Spring Boot with Websockets. Uses Hazelcast as a Distributed Event Bus. Runs on Docker or as standalone app.
java2proto2grpc
Java -> Protocol Buffers -> gRPC. Plus additional programmatic conversion api for DTOs and/or Domain Model Objects to protobuf and viceversa. Plus Consul Service Discovery.
refactor-example
Java project. Example of refactoring a class JobLogger with too many maintainability problems.
marioBadClone
Hobbie project on several concepts for a 2D game based on Super Mario Bros 1.
product_dashboard
Spring Boot REST API: JPA, Spring Security with OAuth2, and Spring profiles
awesome-unity
A curated list of awesome Unity assets, resources, and more.
eternity2_solver
Java implementation of a backtracker with some smart prunes for the Eternity II board game released in August 2007
docker-commands
Docker helpful commands
Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas-ReactiveUI
Showcase for ReactiveUI build with Entitas-CSharp
ExampleLoadingScreen
An example of an animated loading screen in Unity.
mesh-presentation
Procedural meshes in Unity, ooh jeaaah
screen-space-ray-marching-sandbox
A simple example showing how to implement a DDA based screen-space ray marcher in Unity
ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
TradingView---TchelloSimis
Config files for my GitHub profile.
triangle-net-for-unity
Port of Triangle.NET for unity
Unity-Doom
Getting gameplay running alongside DoomLoader
Unity3D-DynamicallyLoadingAnimation
Unity3D Loading and unloading animations at runtime