Pablo Fabricio Lettieri's repositories

gpu-ray-tracer-compute-shader

GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7

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signaling_server

Signaling Server for WebRTC. Based on Spring Boot with Websockets. Uses Hazelcast as a Distributed Event Bus. Runs on Docker or as standalone app.

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titan256c

Megadrive Titan 256 Colors Forever

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java2proto2grpc

Java -> Protocol Buffers -> gRPC. Plus additional programmatic conversion api for DTOs and/or Domain Model Objects to protobuf and viceversa. Plus Consul Service Discovery.

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refactor-example

Java project. Example of refactoring a class JobLogger with too many maintainability problems.

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marioBadClone

Hobbie project on several concepts for a 2D game based on Super Mario Bros 1.

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product_dashboard

Spring Boot REST API: JPA, Spring Security with OAuth2, and Spring profiles

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awesome-unity

A curated list of awesome Unity assets, resources, and more.

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eternity2_solver

Java implementation of a backtracker with some smart prunes for the Eternity II board game released in August 2007

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menuapp

Java backend REST webapp using Dropwizard, Guice, and Swagger

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docker-commands

Docker helpful commands

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Entitas-CSharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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Entitas-ReactiveUI

Showcase for ReactiveUI build with Entitas-CSharp

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ExampleLoadingScreen

An example of an animated loading screen in Unity.

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mesh-presentation

Procedural meshes in Unity, ooh jeaaah

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screen-space-ray-marching-sandbox

A simple example showing how to implement a DDA based screen-space ray marcher in Unity

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ToyPathTracer

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

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TradingView---TchelloSimis

Config files for my GitHub profile.

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triangle-net-for-unity

Port of Triangle.NET for unity

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Unity-Doom

Getting gameplay running alongside DoomLoader

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Unity3D-DynamicallyLoadingAnimation

Unity3D Loading and unloading animations at runtime

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