eyeCube's starred repositories
Softly-Roguelike
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.
Mendacity2
A remake of an ancient game I made from my early days of game making. I never got far with this project, but it had some interesting gameplay. By Jacob Wharton
Sea-of-Green
Sea of Green: an open-source, browser-based, side-scrolling, aquatic-themed roguelike developed using ROT.js (development postponed -- moved to new directory)
Empire-Game
An ancient game I made in Game Maker back in the day. This is version 2 of the game. Knock-off of a popular game. Control planets to build an army and use strategy and tactics to send your units across the solar system, conquering the most valuable planets. Then, crush your opponents by your superior military might. Adjustable difficulty, several different game modes. By Jacob Wharton
Zelda-Game-Maker-Project
This is an old project from 8 or so years ago. I never got too far with it in terms of level design, but the gameplay was solid. Programming, design, and some art by Jane Wharton.
untitled-mage-platformer
Made in Game Maker by Jacob Wharton
eyecube.github.io
Resume and Portfolio Website by Jacob Wharton
The-Veins-of-the-Earth-original
An Underdark-themed roguelike for T-Engine
dungeon-generation
A simple demonstration of various roguelike dungeon generation algorithms.