HTML5 Audio Sandbox
This project is a small tool in which I experiment with audio streaming alternatives. The goal is to have the same audio-content sent/streamed to multiple targets.
The overall design is to have a single data "generator" where optional "consumers" can hook to. After a consumer hooked itself into the generator, the generator will start providing data to this consumer.
This is a rewrite of an initial, promising attempt. The main problems I had in the initial attempt were the following:
- When a web-request came in, for some reasons, two consumers were added. The source of this is still unknown.
- I had no means to detect when a consumer has gone away. Especially in the case of a web client. One idea is to make the web-client send heartbeats to the server. If no heartbeat has been recieved in a set amount of time, the consumer will be disconnected.
Thinks that I will not (yet) tackle are:
- transcoding
- file management (initially I'll take files as application parameters)
- Audio metadata
- any form of visual design