exelix11 / 3DS-js-interpreter-with-Bridge.NET

Js and C# homebrews on 3DS

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Nameless js interpreter

It's based on duktape and dukglue, with bindings to pp2d and a few custom libs, more info in JsApi.md Make a folder called js in the root of the sd card and place your homebrews there. Works in citra.

With birdge.NET we can compile C# code to js, i used it in Yata online, this allows us to code homebrews in c# and run them on 3ds. Unfortunately the O3DS is not powerful enough, running complex homebrews requires a lot of optimization and C# code adds a non-insignificant overhead making it even more limited. On the other hand the N3DS handles it better than I expected, making even the raycaster demo run smooth. Maybe the next console will perform better ( ͡° ͜ʖ ͡°)

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Js and C# homebrews on 3DS


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Language:C 90.9%Language:C++ 8.2%Language:C# 0.5%Language:JavaScript 0.3%Language:Makefile 0.2%Language:Batchfile 0.0%