ClipAsync not working when in a batch
bmcdonaldv opened this issue · comments
I was cleaning up some code and it seems that ClipAsync doesn't work in a Batch2D. It works when called from Context2D.
Should that be invoke?
Hi @bmcdonaldv,
You're 100% right. This is the same problem as #148, but for batching, which I missed when fixing #148. I'm in the process of creating a new version (2.6.6), so this should be resolved with the next update.
Thanks for raising this issue!
Best regards
Stefan
@stefanloerwald yes it works great. Thanks for looking at it.