euphy's starred repositories
Moonflow-RampMaker
■■Finished■■Unity plugin of making ramp texture
StarRailTextures
All extracted textures from honkai star rail at different versions
RWKV-Runner
A RWKV management and startup tool, full automation, only 8MB. And provides an interface compatible with the OpenAI API. RWKV is a large language model that is fully open source and available for commercial use.
ShaderRepo
a repository of my shader
Splatoon-Ink
Recreating the Ink System from Splatoon
GenshinTextures
All Genshin Impact textures extracted from game
GenshinTextures
[DMCA takedown] All Genshin Impact textures extracted from game
AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
dxbc_reader
A dxbc reader with rust implementation.
graphics-algorithm
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Grass-Shader-Tutorial
Tutorial on Custom Grass Shader in URP
ExtendStandard
扩展Unity的Standard PBR
genshin-audio-extractor
Convert Genshin Impact audio files into a playable format
genshin_auto_fish
基于深度强化学习的原神自动钓鱼AI
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
CelShadingWithFringeShadow_URP
A demo for displaying fringe shadow in cel shading by unity
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile