euphy's starred repositories

Moonflow-RampMaker

■■Finished■■Unity plugin of making ramp texture

Language:C#Stargazers:32Issues:0Issues:0

StarRailTextures

All extracted textures from honkai star rail at different versions

Stargazers:72Issues:0Issues:0

Danmaku

A high-performance JavaScript danmaku engine. 高性能弹幕引擎库

Language:JavaScriptLicense:MITStargazers:641Issues:0Issues:0

SplatVFX

3D Gaussian Splatting with Unity VFX Graph

Language:C#License:UnlicenseStargazers:422Issues:0Issues:0

RWKV-Runner

A RWKV management and startup tool, full automation, only 8MB. And provides an interface compatible with the OpenAI API. RWKV is a large language model that is fully open source and available for commercial use.

Language:TypeScriptLicense:MITStargazers:4972Issues:0Issues:0

ShaderRepo

a repository of my shader

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Splatoon-Ink

Recreating the Ink System from Splatoon

Language:C#License:NOASSERTIONStargazers:463Issues:0Issues:0

AIShader

ChatGPT-powered shader generator for Unity

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Language:C#License:MITStargazers:135Issues:0Issues:0

GenshinTextures

All Genshin Impact textures extracted from game

Stargazers:18Issues:0Issues:0

GenshinTextures

[DMCA takedown] All Genshin Impact textures extracted from game

Stargazers:166Issues:0Issues:0

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files

Language:C#License:GPL-3.0Stargazers:3735Issues:0Issues:0

Shaders

A collection of a various type of shaders in GLSL which I keep on extending when I find time to explore some new type of effect.

Language:GLSLLicense:MITStargazers:15Issues:0Issues:0

dxbc_reader

A dxbc reader with rust implementation.

Language:RustLicense:MITStargazers:2Issues:0Issues:0

graphics-algorithm

3D图形学算法Code。包括软渲染、光线追踪、PBR等等~

Language:C++Stargazers:213Issues:0Issues:0

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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fanqiang

翻墙/科学上网

License:Apache-2.0Stargazers:101Issues:0Issues:0
Language:GLSLStargazers:51Issues:0Issues:0

Grass-Shader-Tutorial

Tutorial on Custom Grass Shader in URP

Language:C#License:MITStargazers:35Issues:0Issues:0

ExtendStandard

扩展Unity的Standard PBR

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genshin-audio-extractor

Convert Genshin Impact audio files into a playable format

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genshin_auto_fish

基于深度强化学习的原神自动钓鱼AI

Language:PythonStargazers:4766Issues:0Issues:0

TestbedHDRP

Testbed project for Unity HDRP (High Definition Render Pipeline)

Language:ShaderLabLicense:UnlicenseStargazers:1216Issues:0Issues:0
Language:CLicense:MITStargazers:6Issues:0Issues:0

zeno

ZEn NOde system - a simulation & rendering engine in nodes

Language:C++License:MPL-2.0Stargazers:1188Issues:0Issues:0

JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

Language:C#License:NOASSERTIONStargazers:1801Issues:0Issues:0

CelShadingWithFringeShadow_URP

A demo for displaying fringe shadow in cel shading by unity

Language:ShaderLabLicense:MITStargazers:145Issues:0Issues:0

NHSE

Animal Crossing: New Horizons save editor

Language:C#License:GPL-3.0Stargazers:1016Issues:0Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Language:ShaderLabLicense:MITStargazers:6265Issues:0Issues:0

UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

Language:C#License:MITStargazers:1498Issues:0Issues:0