Simultaneously simplifies and complexifies enemy spawn groups
Also known as ASS, since it probably is
An enemy spawn group mod, crafted and refined for this one's tastes over the course of a year, with three distinct sets of simple yet alarming groups
Requires Streamlined Heisting - also compatible with Super Serious Shooter
The mod is more difficult than base Streamlined Heisting, but its difficulty is customizable
In version 6, the mod has received improved compatibility with custom maps.
Not all may work out of the box, especially if a given heist uses a custom faction, so leave a comment if needed.
Custom heists that have been played from start to finish with the mod, in loud, on Death Wish difficulty:
- Avalon's Shadow v12
- Crashing Capitol v1.0.2.3
- Constantine Heists Archive v5: heists with the custom FSB or cartel factions; Scarlett Resort; Penthouse Crasher
- BOWORKS v1.5: days 1 and 2 are playable, day 3 is currently not compatible with Streamlined Heisting
Enable the ASS | Make the mod do the thing. |
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Level Mod | Make levels use a fixed response faction on any difficulty. Disabled in Holdout. ZEAL Level Mods activate an additional matchmaking lock. |
Assault Style | Choose which set of spawn groups to face. |
Skill Level | Tweaks base values used for scaling. |
Resistive Responders | All dominatable enemies are better at resisting domination on higher difficulties. |
Difficult Dominations | All dominatable enemies are as adept at resisting domination as a heavy unit. |
Super Serious Surrenders | All dominatable enemies will only give up between assault waves. Effectively always active in Super Serious Shooter. |
Absolute Values | Sets values that scale with chosen difficulty to use Death Sentence values. |
Maxed Assault Strength | Always uses task data corresponding to 100% heist difficulty progression. |
Maxed Law Multipliers | Always uses enemy spawn limits corresponding to a full crew, regardless of how many players there are. |
Grace Period | Tweak the grace period duration for yourself only. Has no effect in Super Serious Shooter. |
Shield Arms | Determine the weapon type used by Shield units. Has no effect in Super Serious Shooter. |
Taser Dazers | Determine the weapon type used by Tasers. |
Cloaker Balance | Determine the weapon type used by Cloakers. |
Medic Ordnance | Determine the weapon type used by rifle Medics. |
Medical Ordinance | Determine the weapon type used by shotgun Medics. Yes, those are two different words. |
Shiny Riflemen | Allow SMG SWATs for supported factions to spawn in the assault, if available. |
Minigun Dozers | Allow Minigun Dozers to spawn in the assault on Death Wish difficulty. |
Captain Winters | Allow Captain Winters to spawn. Effectively always inactive in Super Serious Shooter. |
True Patriots | Allow police to deploy gas grenades even when hostages are in the area. |
Escapes | Allow escapes to occur. |
- Majority of features only work as host
- Values (eg, frequency of tougher units) scale with chosen difficulty
- Some difficulties and Level Mods have a mixed response of two different police factions
- Minigun Dozers are added to some scripted spawns and will spawn regardless of the Minigun Dozers setting on Death Wish
- Marshal Marksmen are added to some scripted spawns to compensate for their removal from the assaults
- Includes a tweaked version of Give Random Arms to Scripted Spawns
- Certain special enemies are given appropriate weaponry for faction consistency
- Certain unique characters (bosses, friendly NPCs) are also given different weapons
- Mission scripting for several maps has been tweaked - both to improve scripted spawn variety, and to improve game flow
- Some enemy-related modifiers and mutators have been tweaked to better work with the mod
Original (default) |
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Streamlined++ |
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Default Streamlined |
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Chicken Plate |
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Little Timmy (0.25s, default) |
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Toe in the Pool (0.225s) | |
Seasoned Streamliner (0.2s, recommended) |
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No Stranger to Danger (0.175s) |
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Fleur-de-lis Enthusiast (0.15s) | |
Shieldfucker (0.125s) |
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A Distinctive Lack of Name (0.10s) | |
Belt-Fed Target Practice (0.075s) |
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Super Serious (0.05s) |
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Post-Prequel Sequel (0.025s) | |
Good Game Design (0s) |
I'm Too Young to Die |
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Hey, Not Too Rough (default) |
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Hurt Me Plenty (recommended) |
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Ultra-Violence |
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Nightmare! |
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Ultra-Nightmare!! |
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These are used when the Level Mod setting is set to Per-Level. GenSec-ZEAL and ZEAL Level Mods require an additional matchmaking lock to function online, and thus have no associated levels and will not be picked when Level Mod is set to Random. For alternate factions like Murkywater, this will use their version of equivalent American units - they may not be visually different without other mods, though.
SWAT |
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SWAT-FBI |
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FBI |
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FBI-GenSec |
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GenSec |
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Unique |
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- Mod has global name
ASS
and uses similar names in added hooks and menu-related things - Mods sets field
ASS.been_there_fucked_that = true
once scripts start running - check for this if checking if the mod is doing its thing - Hooks into
core/lib/managers/coreworldinstancemanager
,lib/managers/group_ai_states/groupaistatebase
,lib/managers/group_ai_states/groupaistatebesiege
,lib/managers/mission/elementjobstagealternative
,lib/managers/mission/elementspawncivilian
,lib/managers/mission/elementspawnenemydummy
,lib/managers/mission/elementspawnenemygroup
,lib/managers/missionmanager
,lib/managers/modifiersmanager
,lib/managers/mutatorsmanager
,lib/managers/skirmishmanager
,lib/network/base/networkmanager
,lib/setups/gamesetup
,lib/tweak_data/charactertweakdata
,lib/tweak_data/groupaitweakdata
,lib/tweak_data/levelstweakdata
,lib/tweak_data/mutatortweakdata
,lib/tweak_data/playertweakdata
,lib/tweak_data/skirmishtweakdata
,lib/units/enemies/cop/copbase
- Has priority 0
Be trans, shoot pigs
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