------------------------------------------------------------------------------- MovingType An animated alphabet. Built and created for a two days workshop with first year students at SUPSI, Lugano Adapted from a previous AS3 version by Andreas Gysin 2007-2012 ------------------------------------------------------------------------------- Purpose This quite simple program permits to display image sequences associated to keystrokes. It permits – but is not limited to – building animated alphabets, hence the name. ------------------------------------------------------------------------------- Examples A few examples built by students are included with the application: press F1 to F12 to load different font sets (wait for loading). ------------------------------------------------------------------------------- Extra keys Command F toggle fullscreen Command X reset Command Q quit F1 - F12 load sets 1 to 12 ------------------------------------------------------------------------------- How to add a new set Each set consists of a series of animations in the form of an image sequence and a configuration file (below) all residing in an arbitrarily named folder. The images for each animation have to reside in its own folder and will be displayed once the correspondent keystroke has been pressed. Folder naming conventions: - space - lowercase_a lowercase_b to lowercase_z - number_1 number_2 to number_0 - uppercase_a uppercase_b to uppercase_z - char_33 ! char_44 , char_46 . char_58 : char_63 ? etc. The images in the folder will be loaded in alphabetical order. It could happen that the sequence will played back in the wrong order: 1.jpg 11.jpg 2.jpg 3.jpg etc. to avoid this use leading zeroes: 01.jpg 02.jpg 03.jpg 11.jgg etc. ------------------------------------------------------------------------------- The configuration file Each set needs a configuration file to work properly. The file has to be named 'config.xml' and needs to reside in the set folder. Keys in 'config.xml' the file: < set /> specify name, year and author of the set < margin /> specify margins (in pixels) < font /> height of the font, leading and spacing (in pixels) < background /> background color of the canvas, color ranges from 0 to 1.0 black r = 0.0 g = 0.0 b = 0.0 white r = 1.0 g = 1.0 b = 1.0 orange r = 1.0 g = 0.5 b = 0.0 < animation /> set loop (0 = off, 1 = loop, 2 = ping pong) and speed measured in frames (1 = fastest, 10 = slower, etc) < system /> set textureMode = 1 for best performance set textureMode = 0 for better memory usage ------------------------------------------------------------------------------- Additional notes on animations - Animations can have different lengths (number of frames) - On program start the first set found in the "data" folder is loaded - To avoid long loading times (and eventual memory overflows) frames should not exceed a height of 256px. ------------------------------------------------------------------------------- To do - Asynchronous image loader with progress indicator - A WebGL port is planned (maybe) ------------------------------------------------------------------------------- Author: Andreas Gysin @andreasgysin http://ertdfgcvb.com/movingtype http://github.com/ertdfgcvb/MovingType ------------------------------------------------------------------------------- Copyright (c) 2012 Andreas Gysin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.