As tiny as possible (840kB) lib to support the majority of languages glyphs in unicode for pixelart js games.
The js part is made by Érico Porto.
Include it in your html.
<script src="js/pngfont.js"></script>
Use a listener to know when the font image is loaded.
document.addEventListener(
'png_font_loaded',function(e){
png_font.drawText("hello world!",[32,32]);
png_font.drawText("한국어!",[48,64],"#559");
png_font.drawText("日本語!",[64,96],"red",2);
png_font.drawText("Café",[160,40],'orange',4,'blue');
});
Then, use png_font.setup
to pass the canvas 2d context and the font image.
png_font.setup(
document.getElementById(
"target").getContext("2d"),
"unifont.png"
);
You can hide the "unifont.png"
argument if it's located in /img/
folder with the html at the root folder.
The drawText
possible args are the following
string png_font.drawText(text, pos, color, size, shadow, wrap, tightenCanvas);
-
text
: a text string to write to canvas. -
pos
: an array [X,Y], where X and Y are integers representing drawing position. -
color
: the color. Ex: red can be passed as'red'
,'#F00'
or'#FF0000'
. You can also passnull
or don't pass color for black. -
size
: a size multiplier. Please keep to integers. You can also passnull
or don't pass size for1
. -
shadow
: the shadow color. Ex: red can be passed as'red'
,'#F00'
or'#FF0000'
. You can also passnull
or don't pass color for no shadow. -
wrap
: an array of the type[box_width, box_height, line_spacing]
, for word wrapping the text. You can also passnull
or don't pass wrap for using the canvas default wrapping box. Use'nowrap'
orfalse
to disable wrapping. -
tightenCanvas
: resize the canvas so it's just the size of the text.
drawText
will return any text it was not able to print to the canvas,
because of wrapping limit.
The image font used here is the GNU Unifont! Current version here is Unifont 9.0.02 .
You can read more about in the website, which is mantained by the awesome Paul Hardy: http://unifoundry.com/unifont.html .
Roman Czyborra created the original GNU Unifont, including the .hex format. For greater detail, see the HISTORY in the GNU Unifont README.
David Starner aggregated many glyphs contributed by others and incorporated these into pre-2004 Unifont releases.
Qianqian Fang began his Wen Quan Yi font in 2004, by which time work on Unifont had stopped. Most of the almost 30,000 CJK ideographs in Unifont versions 5.1 and later were taken from Wen Quan Yi with permission of Qianqian Fang. The glyphs in "./font/plane00/wqy-cjk.hex" are for the most part Qianqian Fang's Unibit and Wen Quan Yi glyphs.
Paul Hardy drew most of the newly-drawn glyphs added to the BMP from the Unifont 5.1 release to the present release. This includes the 11,172 glyphs in the Hangul Syllables block, plus approximately 10,000 additional glyphs scattered throughout the BMP.
Andrew Miller drew the glyphs added to Unicode 6.3.0.
For higher planes and the Private Use Area glyphs, see the unifont ChangeLog file.
I believe my way of embedding the GNU Unifont follows the below portion of it's license:
The license for the compiled fonts is covered by the above GPL terms with the GNU font embedding exception, as follows:
As a special exception, if you create a document which uses this font,
and embed this font or unaltered portions of this font into the document,
this font does not by itself cause the resulting document to be covered
by the GNU General Public License. This exception does not however
invalidate any other reasons why the document might be covered by the
GNU General Public License. If you modify this font, you may extend
this exception to your version of the font, but you are not obligated
to do so. If you do not wish to do so, delete this exception statement
from your version.
I believe with this, it's ok to release this code as MIT LICENSE
.