Eric Haines (erich666)

erich666

Geek Repo

Company:NVIDIA

Location:Somerville, MA

Home Page:http://erichaines.com

Twitter:@pointinpolygon

Github PK Tool:Github PK Tool

Eric Haines's repositories

GraphicsGems

Code for the "Graphics Gems" book series

Language:CLicense:NOASSERTIONStargazers:1337Issues:84Issues:19

jgt-code

Code developed for articles in the "Journal of Graphics Tools"

Language:MATLABLicense:MITStargazers:449Issues:43Issues:10

Mineways

Exports models from Minecraft for 3D printing or rendering

Language:C++License:NOASSERTIONStargazers:391Issues:15Issues:110

RealTimeRendering

Website pages for realtimerendering.com

NormalTextureProcessor

Analyze and convert normal textures

Language:C++License:MITStargazers:92Issues:4Issues:0

McUsd

Simple USD scene geometry with a variety of UsdPreviewSurface materials applied

Language:RakuLicense:CC-BY-SA-4.0Stargazers:64Issues:10Issues:3

chex_latex

LaTeX file checking tools

Language:PerlLicense:MITStargazers:49Issues:7Issues:2

BasicsOfThreeJS

Basics of Three.js

Language:JavaScriptStargazers:13Issues:4Issues:0

StandardProceduralDatabases

This software is meant to act as a set of basic test images for ray tracing algorithms.

Language:CLicense:NOASSERTIONStargazers:13Issues:4Issues:0

RayTracingNews

Issues of the "Ray Tracing News"

Language:HTMLLicense:MITStargazers:4Issues:3Issues:0

glTF-WebGL-PBR

Physically-Based Rendering in glTF 2.0 using WebGL

Language:JavaScriptLicense:NOASSERTIONStargazers:3Issues:3Issues:0

illusions

Modifiable illusions in three.js

Language:JavaScriptLicense:MITStargazers:3Issues:3Issues:0

Articles

Various graphics articles

Language:JavaScriptStargazers:2Issues:3Issues:0

awesome-3D-gaussian-splatting

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.

License:MITStargazers:2Issues:1Issues:0

MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Language:C++License:Apache-2.0Stargazers:2Issues:0Issues:0

turk

An Animusic-inspired machine that plays music with ball bearings, and shows data.

Language:JavaScriptStargazers:2Issues:3Issues:0

assets

USD Working Group assets

Language:PythonLicense:Apache-2.0Stargazers:1Issues:1Issues:0

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

Language:C++License:MITStargazers:1Issues:2Issues:0

gaussian-splatting-Windows

3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions

Language:PythonLicense:NOASSERTIONStargazers:1Issues:1Issues:0

glTF-Project-Explorer

Tool to provide a filterable registry of glTF community projects.

Language:TypeScriptLicense:Apache-2.0Stargazers:1Issues:1Issues:0

glTF-Sample-Models

glTF Sample Models

Language:MathematicaStargazers:1Issues:1Issues:0

MDL-SDK

NVIDIA Material Definition Language SDK

Language:C++License:NOASSERTIONStargazers:1Issues:2Issues:0

nerfstudio

A collaboration friendly studio for NeRFs

Language:PythonLicense:Apache-2.0Stargazers:1Issues:1Issues:0

NormalMap-Online

NormalMap Generator Online

Language:JavaScriptLicense:MITStargazers:1Issues:1Issues:0
Language:CSSStargazers:1Issues:2Issues:0

three.js

JavaScript 3D library.

Language:JavaScriptLicense:MITStargazers:1Issues:0Issues:0

CommonMCOBJ

CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.

Stargazers:0Issues:1Issues:0

glTF-Sample-Assets

To store all models and other assets related to glTF

Language:PHPStargazers:0Issues:0Issues:0

OpenUSD

Universal Scene Description

License:NOASSERTIONStargazers:0Issues:0Issues:0