Eric Haines's repositories
GraphicsGems
Code for the "Graphics Gems" book series
RealTimeRendering
Website pages for realtimerendering.com
NormalTextureProcessor
Analyze and convert normal textures
chex_latex
LaTeX file checking tools
BasicsOfThreeJS
Basics of Three.js
StandardProceduralDatabases
This software is meant to act as a set of basic test images for ray tracing algorithms.
RayTracingNews
Issues of the "Ray Tracing News"
glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
gaussian-splatting-Windows
3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions
glTF-Project-Explorer
Tool to provide a filterable registry of glTF community projects.
glTF-Sample-Models
glTF Sample Models
nerfstudio
A collaboration friendly studio for NeRFs
NormalMap-Online
NormalMap Generator Online
CommonMCOBJ
CommonMCOBJ is a spec to allow Minecraft OBJ exporters to provide extra metadata about the source world and OBJ (that would otherwise be lost) in a standard way.
glTF-Sample-Assets
To store all models and other assets related to glTF
OpenUSD
Universal Scene Description