rust-udp-holepunch
A small holepunching implementation written in Rust (UDP)
Prerequisites
Your rendezvous server must lay in a network which doesn't have a NAT! The peers may or may not lay in the same network
Getting Started
server
(The server runs on port 3000)
Running the rendezvous server should be as simple as running
cargo r
or (assuming you've compiled)
./server.exe
client
Running a client (or a peer) should be as simple as running
cargo r <local_ip>:<desired_port> <rendzvous_ip>
or
./client.exe <local_ip>:<desired_port> <rendzvous_ip>
Example
running the server on a VPS (without a NAT!!!!)
./server.exe
client A on network A
./client.exe 10.0.0.29:44445 216.58.212.110
client B on network B
./client.exe 192.168.10.5:31112 216.58.212.110
The peers may now communicate with each other and send Handshake!
strings.
you may close the rendezvous server and watch as they speak without the need of port-forwarding!