erenfro / oscollar

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Welcome to OsCollar

OsCollar is a fork of OpenCollar, specifically optimized for OpenSim virtual worlds.

OsCollar is a set of LSL scripts and other creative content, such as animations, sounds, textures, graphics and 3D models, which can be used to create role play devices in the form of scripted accessory and/or so-called HUDs.

Punk, goth and fetish collars would be the most popular of those and OpenCollar eventually became everyone's script set of choice to create items that are used for creative role play amongst adults in Second LifeĀ®.

Finding your way around this repo

./oscollar/

    > licenses: Verbatim copies of the licenses used

    > opensim-patches: Recommended patches for the OpenSim sources

    > res: Resource of creative content.

        > anims: Motions and Animations as .bvh and .avm binaries.
        > models: 3D Models as .dae and .blend binaries.
        > sounds: Sounds as .wav and .aup binaries.
        > textures: Images as .png and .xcf binaries.

    > src: Source code of the OpenCollar Six role play device.

        > ao: The source code for the animation overrider.
        > apps: Fun features you can add to your device
        > device: Everything you need for a full featured device
        > extensions: Enhanced features that can be added to a device
        > installer: The source code for the updater aka patch
        > remote: The source code for the remote control HUD.
        > spares: Spares and snippets for research and development.

Licensing Information

OpenCollar source code and creative resource are covered by free software, free culture and permissive open-source software licenses. Each script is its own program and compiles individually.

NOTE: Please make sure that you have read and understood the full legal text of each license if your interest in OpenCollar goes beyond personal use (i.e. commercial redistribution). For human-readable summaries of various licenses, check out tl;drLegal

A few words on authorship, years and copyright:

OpenCollar source code has been composed by many different authors and while not all authors composed something in every year since 2008, we chose to state copyright as year spans (i.e. Copyright (c) 2008 - 2017) in our copyright notice.

We chose to do that in order to save space in a already cramped screen environment with in-world LSL editors. Nevertheless, we tried our best to make all authors appear in order of appearance if read from left to right. <3

OpenSim Porting Information

This branch is compatible with OpenSim 0.8 and higher

UUIDs referenced by code and notecards refer to assets on the OsGrid.org asset server

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