ereio / megaman-x-clone

megaman x recreated in unity

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Author: Taylor Ereio
Date: 4/9/15
Project Description: In this project I have attempted to recreate as much as I could of the first level of Mega Man X.
Players can destroy randomly spawned enemies and walk to the edge of the level. Health is at 8 hits but a bar is provided.
Players should expand their gameview as too small a field of view and you will see past the cameras allowance.

Player Controls:
Space - Shoot
Space(Held for 1.5seconds) - Charged Shot
WAD && Up,Left, and Right arrows - movement

DISCLAIMER: I DO NOT OWN, NOR DID I CREATE, THE SPRITES USED IN THIS GAME

CREDITS:
* ORIGINAL SPRITES WERE DEVELOPED BY CAPCOM and are not my own.

* the SPRITES are not my own and were found from:
	http://www.sprites-inc.co.uk/sprite.php?local=/X/
* MUSIC is not mine and was provided from:
	http://downloads.khinsider.com/game-soundtracks/album/rockman-x1-6-collection
* I also spent a good amount of time listening to this:
	https://www.youtube.com/watch?v=tBWl9p0fH28
* SCRIPT tutorials were followed from:
	http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers
	http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview
* the Set function on 2d colliders doesn't work in 4.3~ that we're using...
  caused me so much pain and agony.
	http://forum.unity3d.com/threads/changing-boxcollider2d-size-to-match-sprite-bounds-at-runtime.267964/

About

megaman x recreated in unity

License:MIT License


Languages

Language:C# 100.0%