enitalp's starred repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Unity-WinForms
A Windows Forms port for Unity3d
airplayreceiver
Open source implementation of AirPlay 2 Mirroring / Audio protocol.
Path-planning
Path planning implemented with behavior trees
UnityDbgDraw
DbgDraw is an API that provides the ability to render various 2D and 3D shapes for visual debugging purposes.
Faster.Map
Collection of incredibly fast hashmaps
BehaviorTrees
A simple C# example of Behavior Trees + Editor.
unity-core-project
Core Framework for Unity
AudioVSTToolbox
The Audio VST Toolbox contains several subproject
minimal-efi
A bare-bones minimal executable application for efi on the x64 platform
ASIORecAndPlay
Simple program to route audio between ASIO devices
SwissTable
C# port of Google's SwissTable hash map
Audio-7.1-Multi-Channel-Mixer-8
Audio 7.1 Multi Channel Mixer from 8 separate inputs to ASIO 8 channels output. Support All USB 5.1, 7.1 Sound card (cm6206)
xorg-x11-drv-ste
X.Org driver for ST-Ericsson Mali DDK
GalaxyRenderer
A custom graphics/physics engine built from scratch. Uses OpenGL to render procedural 2D/3D primitive shapes and imported models, as well as texture them, light them, and even apply post-processing effects using custom shaders and render targets. Also has custom collision detection and resolution, using classical mechanics to simulate realistic physics behaviours for basic 2D shapes. WASD to move the camera, hold left-click to rotate the camera, T to begin using physics, arrow keys to move the big ball, E to change post-processing effect
SFML-Elastic-Lines
A very simple 2D effect using SFML in C++