Ene141's starred repositories
SignalVisualizer
A plugin for Godot 4.x. SignalVisualizer displays the current scene's signals and connections in a easy to read graph and tree dock.
godot-questify
Graph-based quest editor and manager for Godot 4.
godot-linepath-2d
This simple Godot addon brings all the 'Line2D' drawing capabilities to 'Path2D' curves.
Godot-MTerrain-plugin
A GDExtension plugin which give godot the ability to produce highly optimized Terrain for Open world games
phantom-camera
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
godot-diagnostic-list
A Godot editor plugin that provides project-wide diagnostics for GDScript files.
Bonnie-Dialogue-Manager-Godot-Plugin
A dialogue manager plugin for Godot 4.0.x, 4.1.x & 4.2.x
godot-box2d
Godot Box2D – C++ Godot Extension that integrates the Box2D physics engine.
PankuConsole
Feature-packed real-time debugging toolkit for Godot Engine.
Utility_AI_GDExtension
This repository contains the binaries and example project for the Utility AI GDExtension.
Metroidvania-System
General-purpose framework for creating metroidvania games in Godot.
gdscript-interfaces
Add the functionality to implement make-shift interfaces to your GDScript Godot project until an official solution is made available.
KayKit-Character-Pack-Adventures-1.0
The Adventurers Character Pack is a bundle of characters assets that contain 4 stylised low-poly character assets.
SpriteMesh
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Godot-PerfBullets
This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
better-terrain
Terrain plugin for Godot 4
godot-scene-loader
Basic scene loader with support for loading screens for Godot 4.
scene_manager
A tool to manage, organize and ease transitions between different scenes.
godot-astar-2d-grid-node
A simple implementation of a Node for the abstract class AStar2DGrid, that can be used to implement pathfinding.