squeak
Thank you for getting one of my avatars!
Please don't forget to rate your Itch and Gumroad products!
- The only blendshapes that are meant for editing are contained within the
=== User Editing ===
section. - The Blender file is set up, so you can just apply the
Subdivision Surface
modifier. Be sure to check theUse Custom Normals
option under the advanced settings for that modifier. You may also want to remove all of the projected floof. These are parts which projected the UV map and normals from the main body and look ugly after subdivision. Usually they are selected by a vertex-group called something likeProject Floof
orHip and Shoulder Floof
.
- Set up a project with the VRChat Creator Companion
- Import the
.unitypackage
The setup scene is located under Assets/**AVATAR NAME**/Setup VRChat/Scenes
Adapt and upload an avatar with the VRC SDK and have fun!
Strongly recommended: Use VRCFury with the Blendshape Optimizer
and optionally MMD Compatibility
features to upload a way better performing avatar.
- Set up a project with the current ChilloutVR Unity Version
- Import the newest CCK
- Import the
.unitypackage
The setup scene is located under Assets/**AVATAR NAME**/Setup ChilloutVR/Scenes
Adapt and upload an avatar with the CVR SDK and have fun!
- Set up a Unity project
- Import the latest supported UniVRM 0.X
- Import the
.unitypackage
The setup scene is located under Assets/**AVATAR NAME**/Setup VRM/Scenes
Export through UniVRM. Be sure to check the 'Reduce Blendshape' option
- Drag the model into Unity and ensure that this are its import settings.
- In the
Rig
tab set theAnimation Type
toHumanoid
. - For the
Avatar Definition
you can either reuse one from the original Avatar, or if you modified the Rig, you must configure a new one. (To do so set the Animation Type toNone
, apply, and then set it again toHumanoid
. Yes, Unity is stupid.) - Ensure the
Avatar Definition
is configured the following way:
Find all my links at mars.squirrel.pub
- Mars
Cheers!