emperorofmars / Mars-Avatar-Guide

User guide for my avatars.

Home Page:https://avatar-guide.squirrel.pub/

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Mars' Avatar Guide

squeak

Thank you for getting one of my avatars!

Please don't forget to rate your Itch and Gumroad products!

General Tips

  • The only blendshapes that are meant for editing are contained within the === User Editing === section.
  • The Blender file is set up, so you can just apply the Subdivision Surface modifier. Be sure to check the Use Custom Normals option under the advanced settings for that modifier. You may also want to remove all of the projected floof. These are parts which projected the UV map and normals from the main body and look ugly after subdivision. Usually they are selected by a vertex-group called something like Project Floof or Hip and Shoulder Floof.

VRChat Setup

  1. Set up a project with the VRChat Creator Companion
  2. Import the .unitypackage

The setup scene is located under Assets/**AVATAR NAME**/Setup VRChat/Scenes

Adapt and upload an avatar with the VRC SDK and have fun!

Strongly recommended: Use VRCFury with the Blendshape Optimizer and optionally MMD Compatibility features to upload a way better performing avatar.

ChilloutVR Setup (if included)

  1. Set up a project with the current ChilloutVR Unity Version
  2. Import the newest CCK
  3. Import the .unitypackage

The setup scene is located under Assets/**AVATAR NAME**/Setup ChilloutVR/Scenes

Adapt and upload an avatar with the CVR SDK and have fun!

VRM Setup (if included)

  1. Set up a Unity project
  2. Import the latest supported UniVRM 0.X
  3. Import the .unitypackage

The setup scene is located under Assets/**AVATAR NAME**/Setup VRM/Scenes

Export through UniVRM. Be sure to check the 'Reduce Blendshape' option

Blender Export

Use these export settings:

Unity Import

  • Drag the model into Unity and ensure that this are its import settings.
    • Make sure that Read/Write Enabled and Legacy Blend Shape Normals is ticked.
  • In the Rig tab set the Animation Type to Humanoid.
  • For the Avatar Definition you can either reuse one from the original Avatar, or if you modified the Rig, you must configure a new one. (To do so set the Animation Type to None, apply, and then set it again to Humanoid. Yes, Unity is stupid.)
  • Ensure the Avatar Definition is configured the following way:
    • Unity sometimes doesn't map the Chest, ensure it is mapped.
    • Map the Toes.L|R as the Unity Foot.
    • Don't map the Unity Toes.
    • Unmap the Jaw. (Under Head)

Contact / Links

Find all my links at mars.squirrel.pub

- Mars

Cheers!