Marco Ludovico Perego's starred repositories
WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
is-thirteen
Check if a number is equal to 13.
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
react-three-rapier
🤺 Rapier physics in React
spectral.js
Spectral.js is a paint like color mixing library utilizing the Kubelka-Munk theory.
screen-space-reflections
Implements Screen Space Reflections in three.js
needle-engine-support
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible and includes networking and XR - across platforms. Documentation at https://docs.needle.tools
webgl-outlines
Implementation of a post process outline shader in ThreeJS & PlayCanvas.
procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
potree-core
Potree point cloud viewer library core components for easier integration in a three.js project.
three-good-godrays
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
gainmap-js
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
mikktspace-wasm
MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.
glsl-canny-edge-detection
An implementation of Canny edge detection in GLSL made for WebGL
Barebones-PBR-Renderer-For-Nodes.io
A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post
randomPhysics
Idk its kinda cool.