EmilyJrxx's starred repositories
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
reshade-shaders
A collection of post-processing shaders written for ReShade.
CachedShadowMaps
Cached Shadow Map Solution for Unity
SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
ReShade_HDR_shaders
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping.
Substance-1
Substance Shaders for UE4 Mobile
OpenColorIO
A color management framework for visual effects and animation.
Custom-Middleware
This repository holds custom and commercial middleware packages
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
bilateral-filter-contrast-reduction
Fast bilateral filter for contrast reduction.
troika-three-text
Fork for testing layout
BetterPortalsPlugin
Better portals plugin conversion, compipled out for 4.25 and 4.26
UnityCsReference
Unity C# reference source code.
UnityVolumeRendering
Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/issue, and I'll be greatly motivated! :) Any amount is welcome!
TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
Render-Books
游戏引擎开发资料汇总(https://www.zhihu.com/people/yangshuohao)
NoodlesPlate
Offline Shader Editor with many cool features
VoidAndCluster
Void and cluster algorithm to go with my blog post
MSAAFilter
MSAA and Temporal AA Sample