Emanuele Manzione's repositories
unity-rust
A demonstration of how to call Rust functions from C# and Unity
MHLab.Utilities
A collection of general purpose utilities for C# and .NET
MHLab.AspNetCore.Enet
An extension that allows you to spin an Enet server in your ASP.NET Core application.
MHLab.Benchmark
A library to measure and profile some metrics of your code (execution time, average execution time, garbage collections)
MHLab.Pooling
A library to reuse objects and buffers.
Advanced-Algorithms
100+ algorithms & data structures generically implemented in C#.
MHLab.Network.TCP
A lightweight, barebone, asynchronous, managed TCP wrapper.
MHLab.Plugins
A library to load and manage plugins in .NET applications. It also includes an hooks/filters system similar to the Wordpress' one.
CropsKingdom
A RTS game for GameLoop's GL-RTS class!
MHLab.Buffers
A library to manage writing/reading to/from a buffer, at the bit level. It is performance oriented, to optimize memory/bandwidth usage.
HatchitNetwork
C++ Network API for use with Hatchit Game Engine
mhlab.tech
My personal blog about multiplayer games programming
NetworkComms.Net
NetworkComms.Net is a high performance cross-platform network library written in C#.
Slay-the-Orc
A game made for GameLoop Jam #0
UnsafeCollections
A collection of collections for 'unsafe' C# code
awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
fps-netcode
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
nats.net
The official C# Client for NATS